Erid Amberhaul

Wandering Adventurer from Fog Meadow

Description:
Humanoid, Gold Dwarf, CG
Fighter 3 (Champion)
Armor Class: 19
Hit Points: 36 (10, 4, 10) + (3 × 3) + (3)
Speed: 25 ft.
Str Dex Con Int Wis Cha
14 (+2) 10 (+0) 17 (+3) 12 (+1) 9 (-1) 13 (+1)
Saving Throws: Str + 4, Con + 5
Skills: Animal Handling + 3, Athletics + 4, Intimidation + 3, Survival + 1
Proficiency: Smithing, Vehicles (land)
Senses: darkvision 60 ft., passive Perception 9
Languages: Common, Dwarvish
Fighting Style (Defense): While you are wearing armor, you gain a +1 bonus to AC.

Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Recharge on short or long rest.

Action Surge: Take one additional action on top of your regular action and a possible bonus action. Recharge on short or long rest.

Improved Critical: Attacks score a critical hit on 19 & 20.
Actions
Longsword Melee Weapon Attack: + 4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.


Crossbow Ranged Weapon Attack: + 0 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
Equipment
chain mail, martial weapon, shield, light crossbow, 20 bolts, explorer’s pack, smithing tools, a shovel, an iron pot, a set of common clothes, a belt pouch, 10 gp
Bio:

Erid is young dwarf who focuses on doing what she feels is right and defending those around her.

She, along with Dirk Bradford are a survivors of a Twig Blight attack outside the city of Greenpine.

Erid Amberhaul

The World of Ysir MorganWilliams