The World of Ysir
Wandering Adventurer from Fog Meadow
|Humanoid, Gold Dwarf, CG|
|Fighter 3 (Champion)|
|Armor Class: 19
Hit Points: 36 (10, 4, 10) + (3 × 3) + (3)
Speed: 25 ft.
|14 (+2)||10 (+0)||17 (+3)||12 (+1)||9 (-1)||13 (+1)|
|Saving Throws: Str + 4, Con + 5
Skills: Animal Handling + 3, Athletics + 4, Intimidation + 3, Survival + 1
Proficiency: Smithing, Vehicles (land)
Senses: darkvision 60 ft., passive Perception 9
Languages: Common, Dwarvish
|Fighting Style (Defense): While you are wearing armor, you gain a +1 bonus to AC.
Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Recharge on short or long rest.
Action Surge: Take one additional action on top of your regular action and a possible bonus action. Recharge on short or long rest.
Improved Critical: Attacks score a critical hit on 19 & 20.
|Longsword Melee Weapon Attack: + 4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Crossbow Ranged Weapon Attack: + 0 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
|chain mail, martial weapon, shield, light crossbow, 20 bolts, explorer’s pack, smithing tools, a shovel, an iron pot, a set of common clothes, a belt pouch, 10 gp|